Corey, R.R. – VEMI Lab /vemi 91±¬ÁÏ Wed, 04 Mar 2026 17:49:35 +0000 en-US hourly 1 https://wordpress.org/?v=6.8.5 Developing a Smartphone App With Augmented Reality to Support Virtual Learning of Nursing Students on Heart Failure /vemi/publication/developing-a-smartphone-app-with-augmented-reality-to-support-virtual-learning-of-nursing-students-on-heart-failure/ Mon, 12 Apr 2021 16:43:56 +0000 /vemi/?post_type=publication&p=3061

Background

The purpose of this study was to develop an Augmented Reality (AR) app on heart failure for remote training of nursing students and compare it against recorded video lecture. We conducted a quasi-experimental study using pretest-posttest design with junior nursing students.

Methods

The experimental group used the self-paced app; the control group viewed the same content using pre-recorded video lecture.

Results

There were no significant differences in learning, although more students indicated that they preferred the AR app.

Conclusion

As a stand-alone teaching method, AR apps may perform as well as video lectures and may encourage student engagement.

Citation:

Herbert, V. M., Perry, R. J., LeBlanc, C. A., Haase, K. N., Corey, R. R., Giudice, N. A., & Howell, C. (2021). Developing a Smartphone App With Augmented Reality to Support Virtual Learning of Nursing Students on Heart Failure. Clinical Simulation in Nursing, 54, 77–85.
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Seeing clearly in a virtual reality: Tourist reactions to an offshore wind project /vemi/publication/seeing-clearly-in-a-virtual-reality-tourist-reactions-to-an-offshore-wind-project/ Mon, 27 Aug 2018 15:04:15 +0000 /vemi/?post_type=publication&p=1893 Most research to elicit citizen’s reactions to proposed windfarms use either no visuals (relying on text) or static representations (e.g., 2-D photos or drawings); we develop and test a virtual reality (VR) tool to determine whether increased information – in the form of VR – alters tourists’ perceptions, attitudes, concerns and behaviors related to a proposed siting of wind turbines. Tourists using the VR were better at evaluating the impact of wind turbines on their experience and forecasting how their behavior may change. Also the VR caused respondents, on average, to have more negative reactions.

°ä¾±³Ù²¹³Ù¾±´Ç²Ô:ÌýTeisl, M.F., Noblet, C.L., Corey, R.R., and Giudice, N.A. (2018). Seeing clearly in a virtual reality: Tourist reactions to an offshore wind project. Energy policy. 122 (2018), 601-611.

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Assessment of Visualization Interfaces for Assisting the Development of Multi-level Cognitive Maps /vemi/publication/1261/ Tue, 21 Jun 2016 17:38:59 +0000 /vemi/?post_type=publication&p=1261 Abstract: 

People often become disoriented and frustrated when navigating complex, multi-level buildings. We argue that the principle reason underlying these challenges is insufficient access to the requisite information needed for developing an accurate mental representation, called a multi-level cognitive map. We postulate that increasing access to global landmarks (i.e., those visible from multiple locations/floors of a building) will aid spatial integration between floors and the development of these representations. This prediction was investigated in three experiments, using either direct perception or Augmented Reality (AR) visualizations. Results of Experiment 1 demonstrated that increasing visual access to a global landmark promoted multi-level cognitive map development, supporting our hypothesis. Experiment 2 revealed no reliable performance benefits of using two minimalist (icon-based and wire-frame) visualization techniques. Experiment 3, using a third X-ray visualization, showed reliably better performance for not only a no-visualization control but also the gold standard of direct window access. These results demonstrate that improving information access through principled visualizations benefit multi-level cognitive map development.

Citation:

Li, H., Corey, R.R., Giudice, U., and Giudice, N.A. (2016). Assessment of visualization interfaces for assisting the development of multi-level cognitive maps. In D.D. Schmorrow & M.C. Fidopiastis (Eds.), Proceedings of the 10th International Conference of Foundations of Augmented Cognition, Part of HCI International. Toronto, CA. July 17-22 (pp. 308-321). Springer International. (corresponding author).

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Immersive Virtual Reality Simulation as a Tool for Aging and Driving Research /vemi/publication/immersive-virtual-reality-simulation-tool-aging-driving-research/ Fri, 01 Jan 2016 17:12:21 +0000 /vemi/?post_type=publication&p=1247 ´¡²ú²õ³Ù°ù²¹³¦³Ù:Ìý

The aging process is associated with changes to many tasks of daily life for older adults, e.g. driving. This is particularly challenging in rural areas where public transportation is often non-existent. The current study explored how age affects driving ability through use of an immersive virtual reality driving simulator. Participants were required to respond to typical driving events: stopping at an intersection, controlling vehicle speed, and avoiding objects in the road. Results showed that older adult performance was consistently lower than the younger adult group for each driving event, and matched those of real-world accident data. Post-study survey data suggested that all participants were able to easily interact with the driving simulator. Results also demonstrate the efficacy of immersive virtual reality as an effective research tool. Findings from this research will influence the development of compensatory augmentations, or navigational aids, and enrich our understanding of driving and age-related concerns.

Citation:

Bennett, C.R., Corey, R.R., Giudice, U., and Giudice, N.A. (2016). Immersive virtual reality simulation as a tool for aging and driving research. In J. Zhou & G. Salvendy (Eds.), Proceedings of the Second International Conference of Human Aspects of IT for the Aged Population (ITAP), Part of HCI International 2016. Toronto, CA. July 17-22 (pp. 377-385). Springer International. (corresponding author).

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